Students' writing mastery in descriptive texts tends to decline. The limitations of effective writing learning media are one of the causes of students' decreased interest in writing. This research was aimed at understanding the wheel spinning game effect to facilite on writing descriptive text for seventh grade students and to understand the feasibility of these facilities. Using research was Research and Development Design with Sugiyono's adaptation model, which includes; Data Collection and Finding Potential, Problem and Solution, Design and Development, Experts Validation and Revision, Trial, Evaluation by Experts and Revision, and Final Product. Researchers used class VII B students at UPT SMPN 2 Talun as research objects totaling 30 students. The research obtained quantitative data from the result of questionnaire and tests while the qualitative data was obtained from interview. The result of the research development questionnaire in the form of games showed that 79.90% of students agreed with the wheel spinning game media as descriptive text learning. The results of product showed that the wheel spinning for writing of descriptive text was valid, the average material experts was 85% and the average media experts was 83.3%. Test and try to show that the game is effective. The pre-test result was 57.2 and the post-testresult increase to 80.76. The value of t-test with t-count -16.053
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