Journal of Scientific Research, Education, and Technology
Vol. 2 No. 3 (2023): Vol. 2 No. 3 2023

Graffiti Culture As Playing Media for Youth In Batang Anai Subdistrict

Muhammad Iqbal (Unknown)
Selvi Kasman (Unknown)
Emzia Fajri (Unknown)



Article Info

Publish Date
12 Aug 2023

Abstract

This research discuss about graffiti become playing media for youth in Batang Anai subdistrict. The graffiti is human activity in a culture. The youth graffitiers in Batang Anai create the characters and font in playing graffiti and it as an playing media having certain functions from graffitiers. The purpose of this research is to describe the meaning behind characters and graffiti font as playing media for youth in Batang Anai. The research method in this research is qualitative. The technique of collecting data by doing observation, literature review, interview, and documentation. The writer use semiotics theory by Charles Pierce to analyze meaning and to analyze the function use theory by Robert K. Merton. Based on this research, the conclusion is the meaning characters and graffiti font the youth as graffitiers in Batang Anai such as emoticons, frog’ science, adopt the scorpions way of survival, the birthrate, and abbreviation the real name. The function of graffiti as playing media for youth in Batang Anai such as expression form, the freedom, creativity and social

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Journal Info

Abbrev

jrest

Publisher

Subject

Computer Science & IT Economics, Econometrics & Finance Education Engineering Social Sciences

Description

FOCUS AND SCOPE JSRET (Journal of Scientific Research, Education, and Technology) encourages scientific and technological research, particularly with regard to Indonesia, but not just in terms of authorship or regional coverage of current issues. Scientists, instructors, senior researchers, project ...