Jurnal PAJAR (Pendidikan dan Pengajaran)
Vol 7, No 5 (2023)

The Effect of Digital Learning Media Based on Wordwall Games on Students’ Learning Outcomes and Learning Motivation at SDN 17 Prabumulih

Popi Ulandari (Pendidikan Guru Sekolah Dasar, Universitas PGRI Palembang, Palembang)
Nila Kesumawati (Pendidikan Matematika, Universitas PGRI Palembang, Palembang)
Putri Dewi Nurhasana (Pendidikan Guru Sekolah Dasar, Universitas PGRI Palembang, Palembang)



Article Info

Publish Date
30 Sep 2023

Abstract

Wordwall game digital media is an interesting application, which increases motivation and learning outcomes with an active learning atmosphere in the classroom and learning while playing. The research uses the experimental method with the Posttest-Only Control Design. The research population indicates 334 people with purposive sampling, which consists of 28 students of class IIIA as the experimental class and 28 students of class IIIB as the control class. Data collection techniques used are tests and questionnaires. Based on the research results, it is concluded that there is an effect of Wordwall game-based digital learning media on students’ learning outcomes of fractional material with a sig of 0.000. There are differences in learning outcomes based on students’ learning motivation of fractional material with a sig of 0.000. There is no interaction of Wordwall game-based digital learning media on students’ learning motivation and students’ learning outcomes of fractional material with a sig of 0.788 at SDN 17 Prabumulih.

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Journal Info

Abbrev

PJR

Publisher

Subject

Education Other

Description

Jurnal PAJAR (Pendidikan dan Pengajaran) aims to develop and disseminate science and technology through the scientific article of research and study of concepts or theories as an effort to enrich the scientific knowledge in the field of education and teaching. Jurnal PAJAR (Pendidikan dan ...