Jurnal Teknologi Informasi dan Pendidikan
Vol 16 No 2 (2023): Jurnal Teknologi Informasi dan Pendidikan

Awareness on the Energy Saving Behaviour Among Students: Gamification Approach

Saari, Erni Marlina (Unknown)
Ibrahim, Norshahila (Unknown)
Azmi, Noor Hidayah (Unknown)
Isa, Nor Kalsum Mad (Unknown)



Article Info

Publish Date
19 Dec 2023

Abstract

Various ways or strategies to give awareness to the people of Malaysia about energy savings. However, the strategy used by researchers is the use of gamification to provide awareness for energy saving. Therefore, observations based on previous studies should be made based on gamification and energy saving. Results from previous studies show that gamification can motivate and change a person's behavior. In this study, researchers focus on obtaining information based on game design elements based on the researcher's objective which is What are the game design elements that are needed to improve learners' understanding of the content of energy-saving behavior. To qualify, researchers use quantitative methods. As a result of the study conducted, researchers present the findings of a pilot study on Bachelor of Design students. the reliability coefficients obtained for all five constructs in the assessment instrument for Bachelor of Design students. It is found that Cronbach Alpha values range from 0.955 to 0.984. This concludes the value that can be a guideline to develop gamification based on the design elements and can make users aware of energy saving.

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Journal Info

Abbrev

tip

Publisher

Subject

Computer Science & IT Control & Systems Engineering Education Engineering

Description

Jurnal Teknologi Informasi dan Pendidikan (JTIP) is a scientific journal managed by Universitas Negeri Padang and in collaboration with APTEKINDO, born from 2008. JTIP publishes scientific research articles that discuss all fields of computer science and all related to computers. JTIP is published ...