Jurnal Edukasi dan Penelitian Matematika
Vol 10, No 3 (2021): September

PENGEMBANGAN MULTIMEDIA PEMBELAJARAN INTERAKTIF BERBASIS DISCOVERY LEARNING PADA MATERI LINGKARAN KELAS VIII SMP

Kiki Guswira (Universitas Negeri Padang)



Article Info

Publish Date
30 Sep 2021

Abstract

This research has purpose to produce a valid and practical interactive learning multimedia based on discovery learning in the circle material of class VIII Junior High School. This research is a development research using the Plomp development model. The development procedure consists of three stages which include: (a) preliminary research phase, (b) development phase or prototyping phase and (c) assessment phase. At the preliminary research stage requires needs analysis, student analysis, curriculum analysis, and concept analysis. At the prototyping phase the product was designed using the Macromedia Flash Professional 8 application based on the discovery learning model. Furthermore, the product will be evaluated to obtain valid criteria through self-evaluation and expert reviews. After the product was declared valid, a one-to-one evaluation was conducted to obtain suggestions from students. In the assessment phase, a small group evaluation was carried out to obtain practicality. The results showed that the interactive learning multimedia based on discovery learning in the circle material of class VIII SMP was valid and practical. Keywords—Interactive learning multimedia, discovery learning, Plomp.

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Journal Info

Abbrev

pmat

Publisher

Subject

Education Mathematics

Description

Jurnal Edukasi dan Penelitian Matematika is a journal on mathematics education. The Journal publishes articles of research in mathematics education including teaching and learning, instruction, curriculum development, learning environments, teacher education, educational technology, educational ...