Jurnal Manajemen dan Usahawan Indonesia
Vol. 45, No. 2

Analisis Pengaruh Faktor-Faktor Gamification dan Enjoyment Dalam ShopeeGames terhadap Online Purchase Intention pada Aplikasi Shopee

Eldhia, Abigail Mutiara (Unknown)
Iriyanti, Ira (Unknown)



Article Info

Publish Date
31 Dec 2022

Abstract

The growth of technology has prompted changes in consumer shopping behavior to become more practical and e-commerce has become an option both globally and in Indonesia. This makes e-commerce, especially in Indonesia, compete to provide the best services and offers for consumers by continuing to innovate. One of the innovations made is to implement gamification. With gamification, the components used for the game design process are applied in the context of the non-game, which in this case is on e-commerce. The purpose of this study was to find out how the gamification dynamics can affect consumer enjoyment and further impact online purchase intention. The research design is conclusive descriptive with quantitative methods using a self-administered questionnaire. There were 254 respondents aged 18-55 years in Indonesia who are Shopee Games users in the last six months participating in the research. Data were analyzed using Partial Least Squares - Structural Equation Modeling (PLS-SEM) and processed with SPSS and SmartPLS. The results show that autonomy, rewards, and absorption have an influence on enjoyment which then affects online purchase intention.

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Journal Info

Abbrev

publication:jmui

Publisher

Subject

Humanities Economics, Econometrics & Finance Social Sciences

Description

Jurnal Manajemen dan Usahawan Indonesia (JMUI) adalah forum diseminasi ilmu bisnis multi-disiplin yang bertujuan untuk menjembatani ilmu dan praktik manajemen dan kewirausahaan di Indonesia. JMUI menerbitkan hasil-hasil penelitian yang berdampak tinggi terhadap teori dan praktik manajemen dan ...