Jurnal Teknik Elektro dan Komputer
Vol. 9 No. 2 (2020): Jurnal Teknik Elektro dan Komputer

Video Animasi Interaktif 3d Dampak Penggunaan Gadget Pada Anak Sekolah Dasar Tingkat Awal

Chatleen Prisilia Ompi (Sam Ratulangi University)
Sherwin R.U.A. Sompie (Unknown)
Brave A. Sugiarso (Unknown)



Article Info

Publish Date
30 Aug 2020

Abstract

The presence of gadgets that has offered millions of convenience for sure  is very much loved by children, not spared are the early children of age. At their age when it is very easy to absorb and imitate, gadget addiction will greatly affect the stimulation of their intelligence development. By utilizing the development of the animation industry which should not be merely for entertainment but rather for education, this research aims to create an Interactive Animation Video based on 3 Dimensions Impact of gadget usage. In this research, MDLC (Multimedia Development Life Cycle) method is used. Based on the results of user evaluations conducted online, many respondents found it helpful to have an interactive video animation. This interactive application is also considered interesting so it is suitable to be applied as an educational medium.

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Journal Info

Abbrev

elekdankom

Publisher

Subject

Computer Science & IT Control & Systems Engineering Electrical & Electronics Engineering Energy Engineering

Description

This e-journal is a publication and information forum for papers, theses, research, planning, and design concepts, as well as analysis from students, lecturers, or other writers. The scope of the articles published in this journal deal with a broad range of topics, including : Electronics ...