OKTAL : Jurnal Ilmu Komputer dan Sains
Vol 3 No 03 (2024): OKTAL : Jurnal Ilmu Komputer Dan Sains

Pengembangan Media Game Edukasi Cerita Rakyat Berjudul Wiro Sableng menggunakan RPG Maker MV

Muhammad Rizky Aditya Rhamadhan (Unknown)
Heri Haerudin (Unknown)



Article Info

Publish Date
05 Mar 2024

Abstract

Indonesia has a lot of international cultural diversity which has its own uniqueness and characteristics, a researcher wants to try different learning methods in AL-MUARIF Kindergarten by using RPG Maker MV to make an educational game about folklore. To create an educational game for the folklore of Wiro Sableng, the authors use the Game Development Life Cycle (GDLC) method which is the right way and has good procedures for making games. Wiro Sableng's folklore was chosen because it has various types of education, simulation, and entertainment that can assist teachers in teaching children about folklore. This folklore educational game will be very useful in the child's learning process.

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Journal Info

Abbrev

oktal

Publisher

Subject

Astronomy Chemistry Computer Science & IT Electrical & Electronics Engineering Social Sciences

Description

1. Komputasi Lunak, 2. Sistem Cerdas Terdistribusi, Manajemen Basis Data, dan Pengambilan Informasi, 3. Komputasi evolusioner dan komputasi DNA/seluler/molekuler, 4. Deteksi kesalahan, 5. Sistem Energi Hijau dan Terbarukan, 6. Antarmuka Manusia, 7. Interaksi Manusia-Komputer, 8. Hibrida dan ...