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PERANCANGAN SISTEM INFORMASI PENJUALAN BERBASIS WEB PADA TOKO MUNCUL KOMPUTER : PERANCANGAN SISTEM INFORMASI PENJUALAN BERBASIS WEB PADA TOKO MUNCUL KOMPUTER alpin yansah; Heri Haerudin
OKTAL : Jurnal Ilmu Komputer dan Sains Vol 1 No 01 (2022): OKTAL : Jurnal Ilmu Komputer Dan Sains
Publisher : CV. Multi Kreasi Media

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Abstract

Kata Kunci: Penjualan, Waterfall, PHP, MySQL Abstract− DESIGN OF WEB-BASED SALES INFORMATION SYSTEM AT COMPUTER POPULAR STORE). Selling is a process in which the seller fulfills all the needs and desires of the buyer to achieve the sustainable benefits of the seller and the buyer that benefits both parties. In the increasingly rapid development of technology, the role of technology is expected to be able to assist companies in managing sales report data, making customer purchase notes, especially in computerized stores. However, at this time the shop appeared. Computers still use book media as a media for storing sales report data, in making customer purchase notes, it is still manually recorded. These obstacles can be overcome by using current technology. One of them is by utilizing web-based technology. Therefore, the author wants to design a website-based sales information system that is expected to be used at the Muncul Computer Store. The development of this application uses the waterfall method and for programming it uses the PHP programming language and MySQL database. The results of this study are in the form of a web-based sales information system that can be useful for making it easier to make sales reports and notes on computerized stores. Keywords: Sale, Waterfall, PHP, MySQL
Pengembangan Media Game Edukasi Cerita Rakyat Berjudul Wiro Sableng menggunakan RPG Maker MV Muhammad Rizky Aditya Rhamadhan; Heri Haerudin
OKTAL : Jurnal Ilmu Komputer dan Sains Vol 3 No 03 (2024): OKTAL : Jurnal Ilmu Komputer Dan Sains
Publisher : CV. Multi Kreasi Media

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Indonesia has a lot of international cultural diversity which has its own uniqueness and characteristics, a researcher wants to try different learning methods in AL-MUARIF Kindergarten by using RPG Maker MV to make an educational game about folklore. To create an educational game for the folklore of Wiro Sableng, the authors use the Game Development Life Cycle (GDLC) method which is the right way and has good procedures for making games. Wiro Sableng's folklore was chosen because it has various types of education, simulation, and entertainment that can assist teachers in teaching children about folklore. This folklore educational game will be very useful in the child's learning process.
Sistem Pakar Untuk Mendiagnosa Penyakit Kucing Menggunakan Metode Forward Chaining Dan Certainty Factor Ferdy Maulana; Heri Haerudin
OKTAL : Jurnal Ilmu Komputer dan Sains Vol 3 No 04 (2024): OKTAL : Jurnal Ilmu Komputer Dan Sains
Publisher : CV. Multi Kreasi Media

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Cats are very popular pets all over the world. There are many varieties of cats that can be used in a variety of ways. However, with the growing interest in domestic cats, some cat owners have inadequate knowledge of how to treat and identify symptoms of disease in their cats. Therefore, it is necessary for an expert system that can provide initial information and help in identifying and treating cat disease. The study aims to create a system of forward-based experts chaining the diagnosis of cat disease based on symptoms. It employs a new method, factor, that provides assurance about the patient's condition in relation to diagnosis, and compared with other conditions to attaining the goal. Thus, more accurate data can be given regularly. The established systems of experts produce a display diagnosing the cat's disease-looking cat, which gives the public access to symptoms of the disease suffered by its pet cat. With this system of things, the owner of a cat can take immediate medical action or take it to a veterinarian. This system of experts, therefore, can be a guide to storing knowledge and helping communities in caring for their pet cats
\Perancangan Sistem Pemesanan Menggunakan Framework Laravel dengan Metode Prototype (Studi Kasus: Moelly Cakes and Cookies) Muhamad Zikra Hidayat Rusli; Heri Haerudin
OKTAL : Jurnal Ilmu Komputer dan Sains Vol 3 No 08 (2024): OKTAL : Jurnal Ilmu Komputer Dan Sains
Publisher : CV. Multi Kreasi Media

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Understanding of the role of information technology in various aspects of human life has penetrated to all levels of society with the spread of the global internet. Today's internet network covers the entire world, allowing online access and interaction for various groups. One of the main ways to disseminate information is through websites, which facilitate and accelerate the dissemination of information about products and activities. However, the use of websites has evolved more than just as a tool for obtaining information. Currently, Moelly Cakes and Cookies has utilized the role of information technology in the form of Instagram and WhatsApp social media as an ordering system, but faces difficulties in collecting orders when orders come to increase, especially before holidays, this is because the owner has to respond to every incoming message from the mdisocial media customer which greatly hampers the owner's operational rate. Therefore, in this study, a booking system will be designed and implemented that makes it easier for business owners and customers to place orders. The method used is the prototype method. With this web-based ordering system, Moelly Cakes and Cookies can increase the efficiency and accuracy of order collection. Business owners can track orders, select products, manage payments, and arrange shipments easily. Customers also get a better ordering experience through an easy-to-use interface and complete product information. By using the Laravel framework, the development of cake ordering applications becomes more efficient. Laravel has many ready-to-use libraries and an active community, speeding up the development process. Based on the data obtained from the results of the calculation of questionnaire data, a percentage of 89% of 100% was obtained. Therefore, it can be concluded that this cake ordering website can already meet the goals and needs.
PERANCANGAN SISTEM INFORMASI PERSEDIAN OBAT BERBASIS WEB (STUDI KASUS : APOTEK CAMILO SEHAT SEJAHTERA) Alvin Batchiar; Fabia Ridho Annasafy; Nabila Siti Aulia Parasyfa; Heri Haerudin
OKTAL : Jurnal Ilmu Komputer dan Sains Vol 3 No 11 (2024): OKTAL : Jurnal Ilmu Komputer Dan Sains
Publisher : CV. Multi Kreasi Media

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The need for an accurate, complete and relevant information system is needed by a business entity, including in the health sector, namely at Camillo Pharmacy, but in the current system this has not been obtained optimally. In the current system, recording is still done manually, this causes difficulties for employees and owners in making reports on drug stock data, because of the increasing amount of drug data. The final result of this research is a pharmacy information system product. With the pharmacy information system created, it is hoped that data searches, making drug stock inventory reports can be done more easily and relatively quickly.
PERANCANGAN SISTEM APLIKASI MANAJEMEN ARISAN ONLINE IDEAMM PT. TIRA SMART FAMILY BERBASIS WEB Eva Apriliyanti; Heri Haerudin
OKTAL : Jurnal Ilmu Komputer dan Sains Vol 2 No 09 (2023): OKTAL : Jurnal Ilmu Komputer Dan Sains
Publisher : CV. Multi Kreasi Media

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The development of information technology at this time is increasing providing opportunities for everyone companies to have business competitiveness so that companies are required to have an application system that is able to support management in the company's data processing process. The process of processing arisan member data is still done manually where the arisan admin must record the names of the arisan members with a considerable quantity level into the arisan logbook, as well as in payment of arisan money. In addition, the arisan drawing process still uses written paper media. Therefore, a computerized data processing system is needed and can make it easier for users to carry out online social gathering activities. Online gathering is an activity to collect money or goods of value by a number of people who are connected to each other using a network to determine the lottery periodically until all members get it.
Sistem Pendukung Keputusan Menentukan Penerima Program Bantuan Sosial Menggunakan Metode Analytical Hierarchy Process (AHP) Vicky Rahmawan; Heri Haerudin
OKTAL : Jurnal Ilmu Komputer dan Sains Vol 3 No 01 (2024): OKTAL : Jurnal Ilmu Komputer Dan Sains
Publisher : CV. Multi Kreasi Media

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Abstract

In determining the potential recipients of social assistance in the Sukalaksana Village, the distribution of assistance to the community is still not on target and many poor people do not receive social assistance because the program assistance is not yet effective. With so many residents having different criteria from various aspects of life, it will be difficult for RT/RW officials to determine which residents should be more deserving of social assistance. And also there is still invalid data on recipients of social assistance for residents who have died and moved their domicile but are still recorded as receiving social assistance.Therefore the authors designed a Decision Support System Application to determine beneficiaries of the Social Assistance Program based on the method used. Namely by utilizing the Analytical Hierarchy Process (AHP) method. One of the methods in the AHP method is that there are several calculation processes that are used as data references and pairwise comparisons to explain evaluation factors and weighting factors in multi-factor conditions in the selection of recipients of social assistance. So that it will be very helpful and facilitate RT / RW officers in assessing residents who are eligible to receive social assistance.  
SISTEM PENDUKUNG KEPUTUSAN PENEMPATAN PRAKTIK KERJA LAPANGAN MENGGUNAKAN METODE WEIGHT PRODUCT Intan Fujianti; Heri Haerudin
OKTAL : Jurnal Ilmu Komputer dan Sains Vol 3 No 01 (2024): OKTAL : Jurnal Ilmu Komputer Dan Sains
Publisher : CV. Multi Kreasi Media

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Abstract

In determining the placement of field work practices in the field of computer and network engineering competencies at the Sirajul Falah High School, the head of competency still uses a manual system or method to determine the placement of field work practice (PKL) so that the company is dissatisfied with the results determined by the head of competency. Therefore the authors designed a decision support system based on the method used. Namely utilizing the weight product (wp) method, a method capable of producing more consistent results than other methods, this method is easy to understand and easy to use and provides the easiest solution in the process of determining the placement of field work practice in the field of computer and network engineering competence . This decision support system will greatly assist heads of computer and network engineering in determining placements for field work practices quickly and accurately.