Jurnal Nasional Pendidikan Teknik Informatika (JANAPATI)
Vol. 13 No. 1 (2024)

Development of Augmented Reality Application as An Educational Media for Visitors to Museum Pusaka Keraton Kasepuhan Cirebon Using Object Tracking Method and Fast Corner Detection Algorithm Based on Android

Yuhano (Unknown)
Faisal Akbar (Unknown)



Article Info

Publish Date
31 Mar 2024

Abstract

Augmented Reality is a technology that combines two-dimensional or three-dimensional virtual objects and projects these virtual objects in real time. One implementation of Augmented Reality in the tourism sector is to educate museum visitors. Museum Pusaka Keraton Kasepuhan Cirebon does not yet have a touch of technology to attract visitors, and the public paradigm is that visiting the museum only sees heirloom objects, nothing interesting or unique. The aim of the research carried out by the author is to apply Augmented Reality with the Object Tracking method and the FAST Corner Detection algorithm to educate museum visitors, so that it can attract visitors' attention. By utilizing these methods and algorithms, it can be easier for visitors to explore heirloom objects to obtain the desired information. So the results obtained from the research conducted by the author are that the response time for objects appearing using the Tracking Object method and the FAST Corner Detection algorithm in environments that use glass is an average of 1.52 seconds to 2.40 seconds and that does not use glass, namely 2.84 seconds to 4.71 seconds with a level of confidence at the 95% level.

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Journal Info

Abbrev

janapati

Publisher

Subject

Computer Science & IT Education Engineering

Description

Jurnal Nasional Pendidikan Teknik Informatika (JANAPATI) is a collection of scientific articles in the field of Informatics / ICT Education widely and the field of Information Technology, published and managed by Jurusan Pendidikan Teknik Informatika, Fakultas Teknik dan Kejuruan, Universitas ...