Kesatria : Jurnal Penerapan Sistem Informasi (Komputer dan Manajemen)
Vol 2, No 4 (2021): Edisi Oktober

Perancangan Mobile Game Edukasi Pengenalan Buah-Buahan untuk Sekolah Dasar

Michael David (Politeknik Negeri Media Kreatif, Medan, Sumatera Utara)
Eunike Insani (Politeknik Negeri Media Kreatif, Medan, Sumatera Utara)
Daniel Tumangger (Politeknik Negeri Media Kreatif, Medan, Sumatera Utara)
Siti Aisyah (Politeknik Negeri Media Kreatif, Medan, Sumatera Utara)



Article Info

Publish Date
30 Oct 2021

Abstract

The purpose of this research is to look into the design of an educational mobile game for the introduction of fruits in elementary schools. This fruit recognition educational mobile game is a modern learning application that uses Android technology to make learning more convenient anywhere and at any time. Learning activities are more effective when there are media that can attract the senses and attract interest, as there are image objects, attractive displays, and pronunciation of the letters of the alphabet in this educational mobile game. This game application also includes exercises to help you improve your learning spirit. This application employs a qualitative methodology. The goal of this study is to assist elementary school students who are having difficulty learning.

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Journal Info

Abbrev

kesatria

Publisher

Subject

Computer Science & IT Control & Systems Engineering

Description

KESATRIA: Jurnal Penerapan Sistem Informasi (Komputer & Manajemen) adalah sebuah jurnal peer-review secara online yang diterbitkan bertujuan sebagai sebuah forum penerbitan tingkat nasional di Indonesia bagi para peneliti, profesional, Mahasiswa dan praktisi dari industri dalam bidang Ilmu ...