Jurnal Simki Pedagogia
Vol 7 No 1 (2024): Volume 7 Nomor 1 Tahun 2024

Gamifying Reading Motivation in EFL Students: Enhancing Engagement and Language Learning Through ICT

Anggrainy, Fitri Pangestu Noer (Unknown)
Sharizan, Sharizan (Unknown)
Sriyanda, Ricky (Unknown)
Farhan, Muhammad (Unknown)



Article Info

Publish Date
22 Jan 2024

Abstract

This research investigates the potential of gamification in encouraging reading motivation among English as a Foreign Language (EFL) students. Reading motivation is crucial in language learning, and gamification offers promising inenues to enhance it. The study examines both reading skills and the various factors influencing reading motivation. Utilizing a conceptual paper methodology, this research systematically analyzes existing literature, theories, and concepts related to gamification and reading motivation in EFL learning, providing a comprehensive synthesis that forms the basis for understanding the potential impact of gamification on enhancing reading motivation among students. The synthesis of findings indicates that gamification positively impacts EFL learners’ reading motivation by fostering greater involvement, independence, and belief in their reading abilities. By incorporating game elements like points, badges, and leaderboards, this study reveals that through gamification in reading activities, learners not only achieve a sense of progress and competition but also overcome challenges like lack of interest, self-confidence, and autonomy in EFL reading, ultimately fostering increased motivation.

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Journal Info

Abbrev

JSP

Publisher

Subject

Education Languange, Linguistic, Communication & Media Mathematics Social Sciences Other

Description

Memberikan wadah publikasi karya ilmiah di bidang kependidikan seperti Bimbingan Konseling, Perencanaan pembelajaran, Strategi pembelajaran, Metode pembelajaran, Media pembelajaran interaktif, Kompetensi pendidik, Penilaian pembelajaran, Inovasi pendidikan, Pendidikan Sejarah, Pendidikan Matematika, ...