TEPIAN
Vol. 4 No. 4 (2023): December 2023

Development Intelligent Agent in Educational Game “Pesut Adventure – Borneo Animal Match-Up” with Shuffle Random Algorithm

Aulia Khoirunnita (Informatic, Mulawarman University,)
Bartolomius Harpad (Information System, STMIK Widya Cipta Dharma)
Nurul Ikhsan (Computer Engineering, STMIK Widya Cipta Dharma)
Reza Andrea (Software Engineering Technology, Agricultural Polytechnic of Samarinda)
Husmul Beze (Software Engineering Technology, Agricultural Polytechnic of Samarinda)
Rudito Rudito (Plantation Product Technology, Agriculture Polytechnic of Samarinda)



Article Info

Publish Date
31 Dec 2023

Abstract

Research developing Edu-game ”Pesut Adventure – Borneo Animal Educational Game” is a research develop Match-Up type game. In this type game, player must find match 2 images of the Borneo animals in the same time, the player must remember the position of the image to be matched. The shuffling-random algorithm used to make images position always scrambled and player never get bored playing. AI technology (artificial intelligence) is also applied on this research. Using the Finite State Machine (FSM) model, the game agent was created in funny-animals form. It will mentoring the children to play this game like a teacher

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Journal Info

Abbrev

tepian

Publisher

Subject

Computer Science & IT

Description

The purpose of TEPIAN is to publish original research studies directly relevant to computer science. TEPIAN encompasses the full spectrum of information technology and computer science, including information system, hardware technology, intelligent system, and multimedia applications. TEPIAN ...