Abdimasku : Jurnal Pengabdian Masyarakat
Vol 7, No 2 (2024): MEI 2024

Pelatihan Pemanfaatan Game Edukatif Rangkar Ultra Sebagai Media Pembelajaran Zat Aditif

Uliyandari, Mellyta Mellyta (Unknown)
Sutarno, Sutarno Sutarno (Unknown)
Nirwana, Nirwana Nirwana (Unknown)



Article Info

Publish Date
31 May 2024

Abstract

This service aims to provide training on the use of the educational game Rangkar Ultra (Circular Chain of Giant Snakes and Ladders) as an alternative learning media for additives at MTS Ja- Alhaq, Bengkulu City. This service involved 80 class VII students at MTS Ja-Alhaq, Bengkulu City. The service was carried out using the Technical Assistance Model method in the form of training activities and mentoring activities. The training activities were carried out by delivering material about additives in food and then providing information about the rules and regulations. how to use the educational game Rangkar Ultra. Meanwhile, mentoring activities are carried out after carrying out the previous activities, namely by practicing the educational game Rangkar Ultra to increase students' interest and motivation to learn. The result of this service activity is that students can utilize the Rangkar Ultra educational game as an innovative learning medium to increase motivation and interest in learning for class VII students at MTS Ja-Alhaq, Bengkulu City.

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Journal Info

Abbrev

jurnalabdimasku

Publisher

Subject

Computer Science & IT Economics, Econometrics & Finance Health Professions Industrial & Manufacturing Engineering Social Sciences

Description

Jurnal ABDIMASKU adalah jurnal multidisiplin yang diterbitkan oleh LPPM, Universitas Dian Nuswantoro Semarang yang berfokus pada hasil-hasil karya pengabdian masyarakat. Pengiriman artikel tidak dipungut biaya, kemudian artikel yang diterima akan diterbitkan secara online dan dapat diakses secara ...