Indonesian Journal of Educational Science and Technology (Nurture)
Vol. 3 No. 1 (2024): February 2024

Enhancing 21st-Century Learning: The Impact of Gamification with Quizwhizzer on English Language Vocabulary Acquisition

Queencie Dohny (Preparatory Centre for Science and Technology, Universiti Malaysia Sabah)
Megawati Soekarno (Faculty of Psychology and Education, Universiti Malaysia Sabah)



Article Info

Publish Date
28 Feb 2024

Abstract

In the realm of 21st-century learning, the integration of digital tools like Kahoot! and Quizizz has ushered in an era of interactive learning experiences; particularly in enhancing students' acquisition of English language vocabulary. However, amidst the proliferation of digital tools in education, there arises a necessity for diverse platforms. Therefore, this study aims to assess the efficacy of incorporating Quizwhizzer application as a gamification tool within the educational landscape. This study employs the Quizwhizzer application to investigate the impact of gamification approach on the English language vocabulary performance of 42 Pre-university students. The participants' English language vocabulary scores are subjected to be analysed using quasi-experimental design. The findings show students’ notable improvement with the inclusion of gamification method, with effect size of 1.223 indicated a large effect size. This study's findings underscore that Quizwhizzer, akin to Kahoot! and Quizizz, serves as an effective gamification tool for enhancing students' performance in English language vocabulary.

Copyrights © 2024






Journal Info

Abbrev

nurture

Publisher

Subject

Education Other

Description

Indonesian Journal of Educational Science and Technology (NURTURE) is a peer-reviewed scientific open-access journal, published by Formosa Publisher. Editorial Journal invites manuscripts that discuss topics of science and technology in a wider educational context that are relevant to the ...