The Indonesian Journal of Computer Science
Vol. 13 No. 2 (2024): The Indonesian Journal of Computer Science (IJCS)

GEQ and PENS Applications for Analyzing Levels of Player Experience and Satisfaction in Mobile Video Games

Zicko Muhammad Alrizki (Unknown)
Dedy Kurniawan (Unknown)



Article Info

Publish Date
01 Apr 2024

Abstract

Nowadays, video games are getting popular due to the rapid growth of technology, especially mobile technology. Video games are now able to be played on mobile devices whether in single or multiplayer mode by using the internet and it's free and available everywhere. Understanding player experience in mobile video games is essential for developers and researchers. This research evaluates player experience in a mobile video game using the Game Experience Questionnaire (GEQ) and Player Experience Questionnaire (PENS). The evaluation was performed using an online questionnaire form to the participants (N = 110) who had played the specific mobile game. Using the Core Questionnaire from the Game Experience Questionnaire and Player Experience of Need Satisfaction module, this research found that the Game Experience Questionnaire shows high scores values in the aspects of Immersion (4.22), Competence (3.25), and Positive Aspects (4.38) which indicates a good player experience, and the Player Experience of Need Satisfaction shows a rather balanced yet high score for each value that indicates a satisfying player experience.

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Journal Info

Abbrev

ijcs

Publisher

Subject

Computer Science & IT Electrical & Electronics Engineering Engineering

Description

The Indonesian Journal of Computer Science (IJCS) is a bimonthly peer-reviewed journal published by AI Society and STMIK Indonesia. IJCS editions will be published at the end of February, April, June, August, October and December. The scope of IJCS includes general computer science, information ...