Sisforma: Journal of Information Systems
Vol 11, No 1: May 2024

The Use of Augmented Reality Technology in Efforts to Promote Library Books

Andre Kurniawan Pamudji (Soegijapranata Catholic University)



Article Info

Publish Date
24 Jun 2024

Abstract

The abstract of the article is about the use of Augmented Reality technology to promote physical books and increase interest in reading among the millennial generation. The author highlights the challenge faced by libraries in the current era, which is the lack of interest in reading among young people, as reported by data from the Program for International Student Assessment (PISA) in 2019. The author argues that many books designed for children and young people are perceived as unappealing and lack attractive visual elements, which affects their literacy. To address this issue, the author suggests the use of Augmented Reality technology, which combines the real and virtual world, to promote physical books and increase interest in reading. The author cites Snapchat, a popular social media application with over 332 million daily users, as an example of a software that can be used to implement Augmented Reality technology in promoting books.

Copyrights © 2024






Journal Info

Abbrev

sisforma

Publisher

Subject

Computer Science & IT Education Engineering Library & Information Science

Description

SISFORMA journal published by the Information Systems Studies Program Faculty of Computer Science Soegiapranata Semarang. to accommodate the scientific writings of the ideas or studies related to information systems. Scope journal Sisforma: Topics that will be published in the journal SISFORMA ...