Jurnal Didaktika Pendidikan Dasar
Vol 6 No 2 (2022): Jurnal Didaktika Pendidikan Dasar

Game Based Learning Berbantuan Media Board Game Klaster untuk Meningkatkan Kemampuan Literasi Siswa

Husnud Diana (Sekolah Menengah Pertama Negeri Satu Atap 2 Aikmel, Nusa Tenggara Barat, Indonesia)



Article Info

Publish Date
30 Jul 2022

Abstract

This classroom action research aims to improve students' literacy skills through the application of game-based learning models assisted by cluster board game media (invertebrate classification cards). This research was conducted in 2 cycles, and each cycle consisted of stages of planning, action, observation, and reflection. The study used qualitative and quantitative data. Qualitative data were obtained through observing the process/activity of students' literacy during learning using a game-based learning model assisted by Cluster board game media. Quantitative data was obtained through a student's literacy ability test, namely the student's ability to solve problems involving higher order thinking skills (HOTS). The results showed that there was an increase in literacy processes/activities and literacy skills involving students' higher-order thinking skills (HOTS questions) in learning invertebrate classification materials.

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Journal Info

Abbrev

didaktika

Publisher

Subject

Religion Humanities Education Social Sciences Other

Description

Jurnal Didaktika Pendidikan Dasar is a leading peer-reviewed and open-access journal, which publishes high-quality and innovative scientific work at the forefront of all sciences in the form of interdisciplinary research and book reviews in the field of basic education. This journal is published by ...