Jurnal of Applied Multimedia and Networking
Vol 8 No 1 (2024): Journal of Applied Multimedia and Networking

PENGEMBANGAN GAME EDUKASI 2 DIMENSI BERBASIS RPG PADA MATERI TOPOLOGI JARINGAN UNTUK SISWA KELAS XI TKJ SMKN 2 BANGKALAN

Jumadi, Ahmad (Unknown)
Tahir, Muhlis (Unknown)



Article Info

Publish Date
06 Aug 2024

Abstract

Based on the results of observations and interviews with network device subject teachers at SMKN 2 Bangkalan, it was found that learning network topology in class XI Computer Network Engineering only used teaching modules, making students feel bored and limited to learning at school. To overcome this, the research developed a role-playing game (RPG) for network topology learning using the Game Development Life Cycle (GDLC) model, which includes six phases: initiation, pre-production, production, testing, release, and maintenance. This game was tested by material and media experts using ISO 25010, and also tested on small and large groups, with results showing high feasibility. Based on the research results, this RPG game is considered suitable for use as a learning medium and can be disseminated to help students understand network topology in a more interesting and interactive way.

Copyrights © 2024






Journal Info

Abbrev

JAMN

Publisher

Subject

Arts Decision Sciences, Operations Research & Management Education Other

Description

Journal of Applied Multimedia and Networking (JAMN) is a journal published by Study Program of Multimedia and Networking, Politeknik Negeri Batam. The JAMN is issued 2 times a year in electronic form. The electronic pdf version is accessible on the internet free of charge. We encourage all ...