Jurnal Tekinkom (Teknik Informasi dan Komputer)
Vol 7 No 1 (2024)

RANCANG BANGUN GAME ADVENTURE 3D PENGENALAN ALPHABET PADA ANAK USIA DINI

Tegar Mahendra Nur Hidayat (Universitas Muhammadiyah Sidoarjo)
nu Azizah (Universitas Muhammadiyah Sidoarjo)
Cindy Taurusta (Universitas Muhammadiyah Sidoarjo)



Article Info

Publish Date
30 Jun 2024

Abstract

This research develops a 3D adventure game application as a learning media to assist TK At-Taqwa students in recognizing and memorizing alphabet letters. Based on the concept that effective education starts at an early age, the application is designed using the Multimedia Development Life Cycle (MDLC) method. The research stages include observation, design, development, and application testing. Results show that the game is effective in enhancing students' ability to recognize and memorize alphabet letters, as evidenced by the User Acceptance Test (UAT) averaging 85.5%, rated "Very Good". With engaging interfaces, supportive background music, and challenging game levels, this application provides a fun and effective learning experience for early childhood education. Thus, the game serves as an effective alternative for alphabet learning in kindergartens, addressing challenges of boring learning methods and student motivation issues.

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Journal Info

Abbrev

Tekinkom

Publisher

Subject

Computer Science & IT

Description

Jurnal TEKINKOM merupakan jurnal yang dimaksudkan sebagai media terbitan kajian ilmiah hasil penelitian, pemikiran dan kajian analisis-kritis mengenai isu Ilmu - ilmu komputer dan sistem informasi, seperti : Pemrograman Jaringan, Jaringan Komputer, Teknik Komputer, Ilmu Komputer/Informatika, Sistem ...