Journal of Students‘ Research in Computer Science (JSRCS)
Vol. 5 No. 1 (2024): Mei 2024

Analisis Kepuasan Pengguna Game Online Mobile Legend Menggunakan Metode Technology Acceptance Model (TAM)

Tupamahu, Elza Susana (Unknown)
Leliyanah, Leliyanah (Unknown)
Dahlia (Unknown)



Article Info

Publish Date
31 May 2024

Abstract

Playing online games has become a common activity in society. Mobile Legends is an online game application that is equipped with various component features. The focus of the research is to understand the perception of ease, usefulness, desires and attitudes of users towards the Mobile Legends application. The research method is the Technology Acceptance Model (TAM) and the variables measured include perceived ease of use, perceived usefulness, user desires (Behavioral Intention To Use) and attitude towards use. The results of the research show a partial hypothesis test using the t test, it was found that perceived convenience had no effect but perceived usefulness and user desires had an effect on attitudes towards use. In testing the hypothesis simultaneously through the F and R-Square tests, it was revealed that perceived convenience, perceived usefulness and user desires contributed 62.1% to the formation of usage attitudes.

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Journal Info

Abbrev

JSRCS

Publisher

Subject

Computer Science & IT Control & Systems Engineering Decision Sciences, Operations Research & Management

Description

Jurnal ini berisi tentang karya ilmiah hasil penelitian mahasiswa bidang ilmu komputer bersama dosen pembimbingnya yang bertemakan: Algoritma, Augmented and Virtual Reality, Bahasa Komputasi, Computer Graphics, Game Teknologi, Mobile Computing, Operating Systems, Pengolahan Citra, Robotika, Sistem ...