e-SPORT: Jurnal Pendidikan Jasmani, Kesehatan dan Rekreasi
Vol 4 No 2 (2024): e-SPORT: Jurnal Pendidikan Jasmani, Kesehatan dan Rekreasi

Analisis Pengaruh Game E-Sport terhadap Aspek Kognitif Peserta Didik di SMAN 7 Balikpapan

Sani, Fadhlur (Unknown)
Iwandana, Dody Tri (Unknown)



Article Info

Publish Date
01 Jul 2024

Abstract

The students in SMAN 7 Balikpapan were the subjects of this research. The research method employed was quantitative, with a sample consisting of members of the e-sports extracurricular activity at SMA 7 Balikpapan, known as "SMAVEN ERA," totaling 45 individuals. Data collection for this study utilized a questionnaire as the instrument, which was subsequently processed using the IBM SPSS Statistics 26 software. The research findings revealed that out of the 45 students, 35 (77.78%) played e-sports at a moderate level, while 10 (22.22%) played e-sports at a high level. Regarding the cognitive aspect, it was determined that out of the 45 students, 6 (13.3%) exhibited a highly proficient cognitive aspect, 29 (64.4%) had a good cognitive aspect, and 10 (22.2%) had a reasonably good cognitive aspect. Further analysis through partial calculations yielded a t-value of 0.773, indicating that e-sports did not have a positive and significant influence on the students' cognitive abilities. Additionally, the correlation coefficient between the e-sports variable and cognitive ability showed a value of 0.044, with a determination coefficient of 0.002. This suggests that e-sports had a 0.02% influence on the cognitive aspect, while the remaining 99.08% was influenced by other unexamined variables. Therefore, it can be concluded that although e-sports are popular among students, they do not have a significant impact on the students' cognitive aspects. It is important for teachers and parents to provide a proper understanding of responsible usage of e-sports and to prioritize Physical Education, Health, and Sports (PJOK) in efforts to improve the overall health and cognitive development of the students. Keywords: E-sports, Cognitive, Physical Education, Health, and Sports (PJOK).

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Journal Info

Abbrev

e-SPORT

Publisher

Subject

Education

Description

e-SPORT: Jurnal Pendidikan Jasmani, Kesehatan dan Rekreasi is published by research institute of mathematics, computer, nursering, education and economics (IPM2KPE) as the information and communication media for practitioners, researchers and academics who engaged, put interest and fully attention ...