JP2M (Jurnal Pendidikan dan Pembelajaran Matematika)
Vol 10, No 1 (2024)

PENGEMBANGAN BAHAN AJAR BERBASIS ETNOMATEMATIKA PADA PERMAINAN TRADISIONAL KELERENG MENGGUNAKAN APLIKASI CANVA FOR EDUCATION UNTUK KELAS VI SD

Maulana, Irsyad (Unknown)
Sastrawati, Eka (Unknown)
Budiono, Hendra (Unknown)



Article Info

Publish Date
28 Mar 2024

Abstract

The research aims to explain the suitability of teaching materials. This type of research and development (RD) uses the ADDIE model (analysis, design, development, implementation and evaluation). The data in the research consists of qualitative and quantitative data. The research was carried out at SDN 10/IV Jambi City. Research data collection instruments include observation, interviews, questionnaires and documentation. The results of the feasibility test for teaching materials from language validation obtained an average score of 4.9 (very valid category). Media validation got an average score of 4.7 (very valid), material validation with an average score of 4.7 (very valid). The results of validating the practicality of teaching materials from educators' responses had an average score of 4.9 (very practical), and students got an average score of 4.6 (very practical). The conclusion of this research is that the development of ethnomathematics-based teaching materials for the traditional game of marbles using the Canva for education application for class VI elementary schools is very feasible (very valid and very practical).

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Journal Info

Abbrev

jp2m

Publisher

Subject

Mathematics

Description

JP2M is stands for Jurnal Pendidikan dan Pembelajaran Matematika. JP2M is a high quality open access peer reviewed research journal that is published by Mathematics Education Department of STKIP PGRI Tulungagung. JP2M disseminates new research results in all areas of mathematics, mathematics ...