Jurnal Teknodik
Jurnal Teknodik Vol. 27 No. 2, Desember 2023

Perancangan Augmented Reality Perangkat Jaringan sebagai Media Pembelajaran Berbasis Android

Rahman, Muklis (Unknown)



Article Info

Publish Date
18 Mar 2024

Abstract

Augmented Reality can be defined as a real environment to which virtual objects are added with the integration of computer technology. This technology can provide interesting interactions for users because with this technology users can feel virtual objects as if they existed in a real environment. The research aims to design and produce Augmented Reality applications for network devices and find out the functionality of Augmented Reality network devices. The research is conducted at one of the vocational schools in Garut Regency, involving class X Multimedia. The research method is the Waterfall model providing a sequential or ordered software life flow approach starting from analysis, design, coding, and testing. Application testing data collection techniques use Black Box Testing and Network Device Augmented Reality Application Questionnaires. The results of the research are the product of Augmented Reality learning media for network devices equipped with supporting AR Books and the result of the Augmented Reality learning media application for network device testing which is 100% running well in 10 brands of cellphones. Therefore, it can be concluded that the application runs well based on functional aspects.

Copyrights © 2023






Journal Info

Abbrev

jurnalteknodik

Publisher

Subject

Computer Science & IT Education Languange, Linguistic, Communication & Media

Description

Scope: The scope of TEKNODIK Journal is about Educational Technology (Learning), as a discipline, subject material, or profession. The process of activities includes Analysis, Design, Development, Implementation, and Evaluation (ADDIE). The scope of TEKNODIK Journal is not only in the form of study, ...