Jurnal Ilmiah Ilmu Komputer Banthayo Lo Komputer (BALOK)
Vol 2 No 2 (2023): November 2023

Implementasi Augmented Reality sebagai Pengenalan Benda Bersejarah di Museum Purbakala Popa Eyato Gorontalo Menggunakan Metode Marker Based Tracking

Sukayasa, I Nengah (Unknown)
Nasrullah, Asmaul Husnah (Unknown)
Melangi, Sudirman (Unknown)



Article Info

Publish Date
01 Dec 2023

Abstract

Abstract ; Augmented Reality is a technology that combines 2 or 3--dimensional objects into images on markers and then projects 3D objects directly. AR is very useful as a tourist data media to attract the attention of tourists both domestic and foreign tourists.  It also shares different experiences and guidance in mastering each place or tourist attraction visited. In making this application, the unity3D is used by applying the Marker Based Tracking method. This marker method is to detect markers in Augmented Reality applications so that they can display 3D visualizations of historical objects in the Popa Eyato Gorontalo ancient museum. The utilization of Augmented Reality technology in this recognition system can provide an overview of historical objects in the Popa Eyato Gorontalo ancient museum to increase its attractiveness to the public to get to know historical objects in the Popa Eyato Gorontalo ancient museum. Keywords: augmented reality, android, marker-based tracking, Vuforia

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Journal Info

Abbrev

balok

Publisher

Subject

Computer Science & IT

Description

JOURNAL ILMIAH (Banthayo Lo Komputer) BALOK encompasses all aspects of the latest outstanding research and developments in the field of computer science including; Artificial Intelligence, Software Enginering, Data Mining, Computer Networks, Internet of ...