Indonesian Journal for Physical Education and Sport
Vol 4 No 2 (2023): November 2023

Model Pembelajaran Aktivitas Kebugaran Jasmani melalui Permainan Puzzle Run

KHAMAMI, KHAMAMI (Unknown)
Sudarmono, Martin (Unknown)



Article Info

Publish Date
10 Dec 2023

Abstract

The aim of the researcher through this research is to produce game media products to facilitate physical fitness learning in fourth grade elementary schools. This research is a research and development (R&D). The results of the initial product expert validation obtained an average (83.3%) very good. With the revision, the safety of students and equipment was adjusted to the characteristics of elementary school students. The results of small-scale trials obtained on average (83.61%) were very good. The expert's revision results stated that it was feasible to use. The results of large-scale trials obtained on average (89.38%) are very good. Based on the results of the research analysis, the puzzle run game media can be used as a medium for learning physical fitness activities in elementary schools. suggestions for physical education teachers, it is hoped that they can use this media for learning physical fitness activities according to the media use book so that they can help students become more active and enthusiastic about participating in physical education learning at school.

Copyrights © 2023






Journal Info

Abbrev

inapes

Publisher

Subject

Health Professions

Description

The journal covers all aspects of Physical Education and Sport Comparative PE and Sport Coaching Science, Games, Individual Sports, Kinanthropometry, Kinesiology, Military sports, Motor Learning and Control, Neuromotor Psychology, Philosophy of Sport, Political Science of Sport, Sociology of Sport, ...