SKANIKA: Sistem Komputer dan Teknik Informatika
Vol 7 No 2 (2024): Jurnal SKANIKA Juli 2024

PENERAPAN GAME BASED LEARNING DALAM MATERI PEMBELAJARAN K3 DENGAN GAME “DISCOVER HAZARD IN THE WORKPLACE”

Kuswoyo, Deni (Unknown)
Elviana, Elviana (Unknown)
Latif, Antina (Unknown)



Article Info

Publish Date
26 Jul 2024

Abstract

Safety education in schools is usually taught conventionally by teachers, but this learning method is currently not appropriate to students' development and interests. The improvement of learning media with recreations is an elective to today's learning for understudies since they can learn utilizing a ubiquitous demonstrate (learning anyplace) without time and put imperatives. Game development research uses the Game Development Life Cycle (GDLC) method with a game based learning approach. The test results for this game use an alpha testing and beta testing approach, where there are no errors or obstacles in the game. The results of this research produced a game with the title "Discover Hazard In The Workplace". Students can learn in a fun, interesting and actively motivated way so that it is easier to understand the content presented in risk management in occupational health and safety (K3) learning.

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Journal Info

Abbrev

SKANIKA

Publisher

Subject

Computer Science & IT Control & Systems Engineering Engineering

Description

SKANIKA: Sistem Komputer dan Teknik Informatika adalah media publikasi online hasil penelitian yang diterbitkan oleh Program Studi Sistem komputer dan Teknik Informatika, Fakultas Teknologi Informasi, Universitas Budi Luhur. Scope atau Topik Jurnal: Kriptografi, Steganografi, Sistem Pakar / ...