Nuansa Informatika
Vol. 18 No. 2 (2024): Nuansa Informatika 18.2 Juli 2024

Analisis Pengalaman Pengguna dengan Metode System Usability Scale dan User Experience Questionnaire pada Aplikasi Kampus Gratis

Ridwan, Taufik (Unknown)
yulia, Ririn (Unknown)
Heryana, Nono (Unknown)



Article Info

Publish Date
20 Jul 2024

Abstract

Kampus Gratis application is a mobile application created by the team at PT Menara Indonesia (M-Knows Consulting) for students. This mobile application is designed to provide easy access to learn for participants without conditions. However, this application is still in the final launching stage within the company. Considering that the Kampus Gratis application is relatively new, no formal review or evaluation has been conducted to assess the extent to which the application can meet the needs and feasibility of users. The purpose of this study is to determine the extent of the usability level of the Kampus Gratis application based on effectiveness, efficiency, and user satisfaction. As well as knowing the level of user experience based on attractiveness, perspicuity, efficiency, dependability, stimulation, novelty in the Kampus Gratis application. This Study managed to collect a sample of 44 respondents using random sampling techniques. The data analysis method applied is quantitative analysis with validity and reliability testing. The result at the usability level shows that the Kampus Gratis application provides a fairly good level of satisfaction, effectiveness and efficiency for its users. While the result at the user experience level based on the variables of attractiveness (1.18), dependability (1.31), stimulation (1.20), novelty (0.77) get above average categories. However, for perspicuity (1.06) and efficiency (0.94) variables get a category below average.  

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Journal Info

Abbrev

ilkom

Publisher

Subject

Computer Science & IT

Description

NUANSA INFORMATIKA adalah jurnal peer-review tentang Informasi dan Teknologi yang mencakup semua cabang IT dan sub-disiplin termasuk Algoritma, desain sistem, jaringan, game, IoT, rekayasa Perangkat Lunak, aplikasi Seluler, dan ...