Prosiding Seminar Nasional Teknik Elektro, Sistem Informasi, dan Teknik Informatika (SNESTIK)
2024: SNESTIK IV

Rancang Bangun Game Pengenalan Tokoh Cerita Rakyat Berbasis Android Menggunakan Model Incremental

Putra, Moch Andria Reza Effendi (Unknown)
Nugroho, Hendro (Unknown)
Rachman, Andy (Unknown)



Article Info

Publish Date
22 May 2024

Abstract

The advancement of information technology in multimedia, computer hardware, and software has increased the needs of society, especially in games. Although folklore plays a central role in shaping culture, people's knowledge of folklore has declined, especially among students. This research offers a solution through the development of a game as a learning tool to reintroduce folklore stories and characters to kids. The research method involved literature observation, collecting information on characters in folklore, and interviews to gather data for designing the game. Application development employed the incremental model with the steps of requirement, design, coding, testing, and implementation. Evaluation through a post-test aims to assess students' abilities related to folklore after application development. The game application development was carried out using the Unity Game Engine. The evaluation yielded 77% for understandability, 74% for learnability, 77% for operability, 81% for attractiveness, and 79% for usability compliance. The total average score for usability factors reached 78%.

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Journal Info

Abbrev

snestik

Publisher

Subject

Computer Science & IT Electrical & Electronics Engineering

Description

Prosiding Seminar Nasional Teknik Elektro, Sistem Informasi, dan Teknik Informatika (SNESTIK) merupakan media publikasi atas makalah yang telah dikirimkan pada kegiatan seminar. Prosiding ini diterbitkan secara daring (media online) oleh Institut Teknologi Adhi Tama Surabaya setiap tahun mengiringi ...