Jurnal Penelitian Teknologi Informasi dan Sains
Vol. 1 No. 4 (2023): DESEMBER : JURNAL PENELITIAN TEKNOLOGI INFORMASI DAN SAINS

Pengembangan Game Edukasi Sejarah Perebutan Gudang Don Bosco Berbasis Narasi Menggunakan Interactive Digital Narrative

Rifki Riza Alfiansyah (Unknown)
Pratama Wirya Atmaja (Unknown)
Andreas Nugroho Sihananto (Unknown)



Article Info

Publish Date
16 Dec 2023

Abstract

The development of technology has facilitated easy access to information through the internet. Nevertheless, many students are still less interested in studying Indonesian history. To capture the interest of current students, integrating learning methods with gaming is a step that can be taken. The aim of this research is to create an interactive narrative-based educational game that conveys knowledge about the historical battle in Surabaya, specifically the Don Bosco warehouse raid. This study uses the Unified Modeling Language (UML) model and the Interactive Digital Narrative (IDN) development method as the framework and foundation for writing interactive storytelling narratives, resulting in a gaming application that is both enjoyable and educational. Based on Likert scale testing, this educational game application provides insights into the history of the Don Bosco warehouse raid with a score of 3.65 on the Likert scale.

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Journal Info

Abbrev

JPTIS

Publisher

Subject

Computer Science & IT

Description

Ruang lingkup meliputi bidang Informatika, Teknik Mesin, Teknik Elektro,Teknik Sipil, Teknik Industri, Ilmu Komputer dan ...