The rapid technological progress had an impact on all aspects of life related to the world of information and technology, including education. Following the pandemic COVID-19, the use of the internet and e-learning had become widespread, and which purpose is to substitute offline class activity. This study aims to determine the increase in student learning outcomes after being given treatment with E-Learning models on the subject of Entrepreneurial Creative Products Design. This research was conducted in one of the SMK Negeri 2 Bandung. The method used in this study is quantitative method and the model used is cooperative learning. The class activity is observed and divided into 2 cycles to ensure the continuous effect of E-learning. The results of the classroom action research carried out had an increase in learning outcomes by 31.4% based on their average scores. There is also an increase in student activeness by 17%. The result shows that E-learning is effective to be implemented in class
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