Letters in Information Technology Education (LITE)
Vol 6, No 2 (2023)

Engaging Vocational Students with Construct-Based Games: A Study on Software and Game Development Interest

Mureno, Althaf Dhava (Unknown)
Musta'amal, Aede Hatib (Unknown)



Article Info

Publish Date
24 Nov 2023

Abstract

The transformation of learning in the era of technological disruption and pandemic has caused face-to-face classroom learning to transform into online learning or blended learning. Basic Software and Game Programming lessons have skills in identifying and applying how to develop software and games properly. In the school environment there are still many students experiencing difficulties in fostering interest in learning, this is because the process of honing their skills in the form of media that is less interesting. The focus of this research is to develop a website-based educational game learning media for Basic Software and Game subjects with the scope of Structured Programming elements that can increase students' interest in learning. The development methodology applied in this research is the MDLC model. The MDLC development model has 6 research components, including: (1) Concept (2) Design (3) Material Collecting, (4) Assembly, (5) Testing and (6) Distribution (Riyanto & Singgih, 2015). This research will use a questionnaire as a research instrument, and the selection of analysis techniques in this development uses quantitative analysis.

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Journal Info

Abbrev

lite

Publisher

Subject

Education

Description

Letters in Information Technology Education is an open access peer-reviewed international journal that publishes scholarly articles on the teaching and learning about information technology. This includes using technology to enhance learning, to support teaching and teaching administration. In ...