The research was conducted to explore the application of the E-Matching Game in elementary school. The study used qualitative and quantitative methods. The results show that teachers face two problems in implementing the game: requiring adequate facilities and technical issues that occur when the teaching and learning process is in progress: teachers’ and students’ opinions regarding implementing the E-Matching Game. The teachers feel they can create enjoyable learning and get students involved in teaching and learning. The students can remember the vocabulary taught and integrate spelling, pronunciation, and meaning, and the students like it. The learning outcome can be seen from the pre-test and post-test given before and after implementing the E-Matching Game. Teaching English using the E-Matching Game is highly recommended because it is enjoyable, makes the students active, makes it easier to remember vocabulary, integrates spelling, pronunciation and meaning, and students love the game. The E-Matching game has increased elementary school students’ English vocabulary.
                        
                        
                        
                        
                            
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