ENTINAS: Jurnal Pendidikan dan Teknologi Pembelajaran
Vol. 2 No. 2 (2024): JULI-DESEMBER

PENGGUNAAN VIRTUAL REALITY PADA GAME CREED: RISE TO GLORY-CHAMPIONS EDITION

Tasya Chayrina, Awalia Rahmatia, Adek Kurniawan, Nabila Aprilioni, Vidya Nofriza, Chelsy Putri, Rini (Unknown)



Article Info

Publish Date
28 Jun 2024

Abstract

The use of Virtual Reality (VR) in the gaming industry has experienced rapid growth, providing immersive and immersive gaming experiences. This research explores the application of VR in the game "Creed: Rise to Glory - Champions Edition," a boxing game that utilizes VR technology to create a realistic experience. The research focus includes evaluating the gaming experience, health benefits, technical challenges, and social impacts of VR use. Findings show that the game provides a highly immersive experience with responsive motion controls, increasing players' emotional and physical engagement. Apart from being entertainment, "Creed: Rise to Glory - Champions Edition" also proves the potential to improve cardiovascular fitness, muscle strength and body coordination through physical activities integrated in the gameplay. However, VR use also faces challenges such as cybersickness and technical issues related to hardware performance. Social implications including potential social isolation due to excessive use are also a concern.Thus, this research concludes that VR has great potential to change the interaction paradigm in the gaming industry, but requires careful technical development and risk management to maximize its benefits for users.

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Journal Info

Abbrev

2023

Publisher

Subject

Education Other

Description

Jurnal ini memfokuskan kepada hal-hal yang berkaitan dengan bidang pendidikan dan pendidikan dengan kajian teknologi dalam pembelajaran, baik pendidikan dan pembelajaran secara umum maupun pendidikan ...