Journal of Education Technology
Vol. 8 No. 2 (2024): May

Gamification Intervention on Student Academic Performance in Private Secondary School

Adeoye, Moses Adeleke (Unknown)



Article Info

Publish Date
16 Jul 2024

Abstract

Gamification interventions incorporate game elements into educational activities to enhance student engagement and motivation. The study aims to analyze in-depth effects of gamification on student academic performance in a particular private secondary school in Nigeria. The research design adopted for this study is a case study design. The populations of the study were all junior secondary school students. Likert-scale rating open-ended questions are used to gather quantitative data. The research collects quantitative data on the perceptions of students, teachers and administrators regarding the gamification intervention's effectiveness, feasibility and sustainability. The data were analyzed using descriptive statistics and inferential statistics, such as correlation analysis and t-tests. The study reveals that students generally support the integration of gamification in their learning environments. They believe it makes learning more enjoyable, helps them understand difficult concepts better, and enhances their learning experience. A significant proportion of students strongly agree or strongly agree that gamification has improved their academic performance, increased their confidence in understanding subjects, and improved their overall learning outcomes.

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Journal Info

Abbrev

JET

Publisher

Subject

Computer Science & IT Education

Description

Journal of Education Technology p-ISSN : 2549-4856, e-ISSN : 2549-8290 is a publication of research results and scientific thoughts in the fields of education, learning, evaluation, innovation including the development and implementation of new technologies in education and ...