SmartComp
Vol 13, No 3 (2024): Smart Comp: Jurnalnya Orang Pintar Komputer

Efektivitas Game Edukasi dalam Meningkatkan Motivasi Belajar dan Kepuasan Siswa Indonesia

Wibowo, Tony (Unknown)
Apriyanti, Vivien Christy (Unknown)



Article Info

Publish Date
20 Jul 2024

Abstract

The lack of an effective and attractive learning system for students affects their low motivation in learning. Prior studies have shown that educational games that are appropriate to the context can improve students' performance, attitudes, motivation, and ability to think critically compared to non-game learning. This research aims to discover the effectiveness of educational games in increasing students’ learning motivation and satisfaction. Quantitative and qualitative approaches were conducted on 85 high school students from several High Schools in Batam, Indonesia. The quantitative data results were analyzed by SEM method, using SPSS and AMOS, while the qualitative data were analyzed using codification. Results proved that educational games positively affect students’ learning motivation and learning satisfaction. Nevertheless, the teacher’s explanation in class is still required for students to comprehend the learning materials properly. With these facts stated, schools should experiment with new learning method that combines educational game and traditional teaching method.

Copyrights © 2024






Journal Info

Abbrev

smartcomp

Publisher

Subject

Computer Science & IT Electrical & Electronics Engineering

Description

Smart Comp(p-ISSN: 2089-676X, e-ISSN:2549-0796) is a nationally peer reviewed computer science journal open for researchers from the field of Information Technology, Computer Engineering, Informatics Engineering, Electrical & Electronics Engineering and related researches. Smart Comp has been ...