Abstrak: Penelitian ini bertujuan untuk meningkatkan pengetahuan tentang mitigasi bencana tanah longsor pada siswa sekolah dasar menggunakan media model simulasi 3D. Penelitian ini menggunakan pendekatan kuantitatif yang berlokasi di SDN Sadeng 03 di Kecamatan Gunungpati Kota Semarang. Populasi dalam penelitian ini adalah siswa di SDN Sadeng 03, dengan sampel yang digunakan dalam penelitian ini adalah siswa kelas 5 SDN Sadeng 03. Data dikumpulkan menggunakan teknik angket, tes dan observasi yang kemudian dianalisis menggunakan analisis deskriptif kuantitatif. Berdasarkan hasil penelitian didapat hasil sebagai berikut, 1) desain media Model Simulasi 3D Bencana Tanah Longsor tersusun atas tiga tahap yaitu tahap pendefinisian, tahap perancangan dan tahap pembuatan media 2) uji keberterimaan dihasilkan penilaian dari ahli media dihasilkan nilai 74% pada kategori layak dan penilaian tujuh orang praktisi dihasilkan nilai 88% pada kategori sangat layak. 3) uji efektivitas pada aspek evaluasi pembelajaran dihasilkan nilai N-gain sebesar 0,56 yang dimaknai efektivitas media cukup baik dan pada respon siswa dihasilkan nilai rata-rata 87% yang dimaknai media sangat baik untuk siswa sekolah dasar. Berdasarkan hasil penelitian dan pembahasan dapat disimpulkan media diterima dan efektif dalam pembelajaran.Abstract: This study aims to improve knowledge about landslide disaster mitigation among elementary school students using 3D simulation model media. This research used quantitative approach located at SDN Sadeng 03 in Gunungpati Sub-district, Semarang City. The population in this study were students in SDN Sadeng 03, with the sample used in this study were 5th grade students of SDN Sadeng 03. Data were collected using questionnaire, test and observation techniques which were then analyzed using quantitative descriptive analysis. Based on the results of the study, the following results were obtained, 1) the media design of the 3D Simulation Model of Landslide Disaster is composed of three stages, namely the defining stage, the design stage and the media manufacturing stage 2) the acceptance test resulted in an assessment from media experts resulting in a value of 74% in the feasible category and an assessment of seven practitioners resulting in a value of 88% in the very feasible category. 3) the effectiveness test in the aspect of learning evaluation is very important. 3) effectiveness test in the aspect of learning evaluation resulted in an N-gain value of 0.56 which is interpreted as the effectiveness of the media is quite good and in student responses an average value of 87% which is interpreted as very good media for elementary school students. Based on the results of research and discussion, it can be concluded that the media is acceptable and effective in learning.
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