JURPIKAT (Jurnal Pengabdian Kepada Masyarakat)
Vol. 5 No. 3 (2024)

Pengenalan Coding Membuat Game pada Siswa Sekolah Dasar menggunakan Scratch

Istiqomah, Nalar (Unknown)
Fanny Novika (Unknown)



Article Info

Publish Date
29 Jul 2024

Abstract

In the digital age, both adults and children are accustomed to using gadgets with Internet capabilities. The things that children access the most are games. In fact, using gadgets too often will have a negative impact on both physical and mental health. Instead of just playing games, children should be encouraged to learn how to make games. This has many benefits, including practicing computational thinking, problem solving, and perseverance. Therefore, this PkM activity was conducted with the aim of introducing coding skills to children. This activity was conducted online using Zoom. Participants learned together to create games using Scratch, such as those available at bit.ly/GameKasir. Of the 19 participants who attended, 100% were satisfied with the activities provided and were even interested in learning more about coding. This shows that PkM activities can introduce coding to children in a fun way, and can even motivate participants to continue learning coding.

Copyrights © 2024






Journal Info

Abbrev

jurpikat

Publisher

Subject

Dentistry Education Law, Crime, Criminology & Criminal Justice Public Health Social Sciences

Description

JURPIKAT Publication (Journal of Community Service) is a source of information that aims to disseminate conceptual thoughts or ideas and research results that have been achieved in the field of community service. JURPIKAT (Journal of Community Service) specifically focuses on the main problems in ...