Ideas: Jurnal Pendidikan, Sosial dan Budaya
Vol 10 No 3 (2024): Ideas: Pendidikan, Sosial, dan Budaya (Agustus)

Inovasi Permainan Digital dalam Meningkatkan Kepekaan Remaja terhadap Isu Lingkungan

Pramesthi, Jasmine Btari (Unknown)
Susanti, Elizabeth (Unknown)



Article Info

Publish Date
12 Aug 2024

Abstract

With the development and ease of people accessing technology, digital games are a means of entertainment that is easy for teenagers to access and have many positive impacts, one of which is being a means of education about environmental issues such as global warming. Educational facilities using digital games are often called Digital Game-Based Learning (DGBL). This research aims to realize the potential of digital games as an educational medium to increase teenager's sensitivity to environmental issues. The method used is the literature study method. The novelty offered by this writing is to find out how to utilize the potential of digital games to be applied to environmental issues that are currently developing in Indonesia to increase adolescent knowledge.

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Journal Info

Abbrev

ideas

Publisher

Subject

Education Social Sciences Other

Description

Jurnal Ideas adalah sebuah jurnal online berbasis OJS yang memfasilitasi publikasi artikel ilmiah dari hasil penelitian. Hasil penelitian dapat berupa hasil penelitian mandiri atau kolaboratif. Peneliti dapat berasal dari berbagai kalangan seperti guru, dosen, mahasiswa, atau praktisi. Fokus ...