Jurnal Ilmiah Pendidikan dan Pembelajaran
Vol. 8 No. 2 (2024): July

Android-Based Educational Game Learning Media Containing Gending Rare Local Wisdom on Science Subjects for Grade 5 Elementary Schools

Ni Made Milayani Suarningsih (Unknown)
I Gede Margunayasa (Unknown)
I Wayan Lasmawan (Unknown)



Article Info

Publish Date
05 Oct 2024

Abstract

Android-based educational game media based on local wisdom, Gending Rare, is a solution to the problem of low student learning outcomes. This research aims to produce Android-based educational game learning media containing local wisdom of gending rare in science subjects for grade 5 elementary school. This research is development research using the ADDIE model. This model is divided into five steps, namely: (1) analysis, (2) design, (3) development, (4) implementation, and (5) evaluation. The research results are; (1) Android-Based Educational Game Learning Media Containing Gending Rare Local Wisdom in Science Subjects for Grade 5 Elementary School in the form of an application that can be installed on a smartphone. (2) The validity test obtained the qualification "Very Valid and Suitable for use. (3) The practicality test obtained the qualification "Very Practical and Interesting”. (4) Based on the calculation of the pretest and posttest results with the correlated sample t-test, it is known that the average pretest value is 59.68 and posttest is 81.60 with a sig value. (2-tailed) less than 0.05. So, the Android-based educational game learning media containing local wisdom of gending rare in science subjects for grade 5 elementary school is valid, practical and effective in improving students' science learning outcomes. This research has implications for education as a solution media in responding to low student learning outcomes.

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Journal Info

Abbrev

JIPP

Publisher

Subject

Education

Description

Jurnal Ilmiah Pendidikan dan Pembelajaran (JIPP) is an international journal which provides a forum for publishing research or review articles related to researches in instruction, learning and teaching, curriculum development, learning environment, teacher education, educational technology, and ...