Jurnal Praba: Jurnal Rumpun Kesehatan Umum
Vol. 2 No. 2 (2024): Juni : Jurnal Praba : Jurnal Rumpun Kesehatan Umum

Mengenali Bagian-Bagian Komputer Melalui Teknologi Augmented Reality

Syallomita Pompayo (Unknown)
Melky Pangemanan (Unknown)
Augustinus Robin Butarbutar (Unknown)



Article Info

Publish Date
14 Jun 2024

Abstract

Learning about computer components in schools often relies on textbooks or practical exercises, which can sometimes result in student boredom. Therefore, learning requires innovation to optimize the student learning experience and provide a fresh perspective on the material. One such innovative approach is the use of augmented reality (AR) technology. AR is a breakthrough and innovation in the fields of multimedia and image processing that is rapidly evolving. This technology can transform a previously flat or two-dimensional object into something that appears real and integrated with the surrounding environment. Consequently, it can be applied in education to provide an engaging and enjoyable visual experience. This research aims to develop an educational application for introducing computer components using augmented reality technology, which is expected to assist teachers in delivering the material effectively to students. The research employs a Research and Development methodology, with application testing conducted using Alpha testing. The result of this study is an educational media application for learning about computer components using augmented reality technology, which is engaging and adds a new dimension to the teaching and learning process.

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Journal Info

Abbrev

Praba

Publisher

Subject

Health Professions Medicine & Pharmacology Nursing Public Health Veterinary

Description

Bidang kajian dalam jurnal ini termasuk riset Rumpun Kesehatan Umum. Jurnal Praba : Jurnal Rumpun Kesehatan Umum menerima artikel dalam bahasa Inggris dan bahasa ...