Journal of Blockchain, Nfts and Metaverse Technology
Vol. 2 No. 2 (2024): August 2024

The Implementation of E-Commerce for Frozen Food Products in Providing Recommendations Using Item-Based Collaborative Filtering Method

Racquel Terranova Simanungkalit (Computer Science Program, Faculty of Communication and Informatics Technology, National University, Jakarta, Indonesia)
Agung Triayudi (Computer Science Program, Faculty of Communication and Informatics Technology, National University, Jakarta, Indonesia)
Benrahman (Computer Science Program, Faculty of Communication and Informatics Technology, National University, Jakarta, Indonesia)



Article Info

Publish Date
02 Sep 2024

Abstract

The development of information technology, especially the internet, has significantly impacted facilitating human access to information, including the trend of society opting for frozen food as a fast food option. Meanwhile, the phenomenon of social media depicts the tendency of society to choose convenient and fast food. On the other hand, the rapid development of sales and product promotion systems through the internet is taking place, utilizing web-based technology. Recent studies also indicate that the development of web-based sales information systems for frozen food can enhance efficiency and service quality. Collaborative filtering methods in recommendation systems are also becoming increasingly popular in helping users obtain better recommendations. All of this indicates that information technology has had a positive impact on making purchasing and information management more efficient and convenient for society

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Journal Info

Abbrev

sana

Publisher

Subject

Computer Science & IT Decision Sciences, Operations Research & Management Engineering Library & Information Science

Description

This Journal scope includes, but is not limited to, the following areas: Blockchain architecture, protocols, and security Non-fungible tokens (NFTs) and their applications in the creative industries, gaming, and more Metaverse technology and virtual worlds, including the development and governance ...