Vokasi UNESA Bulletin of Engineering, Technology and Applied Science
Vol. 1 No. 1 (2024)

Metabharata Game Based on Javanese Wayang Art Using Unity

Addaviqi, Iqbal Izza (Unknown)
Prapanca, Aditya (Unknown)



Article Info

Publish Date
30 Aug 2024

Abstract

The development of the 2D game Metabharata was initiated as an effort to introduce and preserve the art of Javanese puppetry, especially to the younger generation. Javanese wayang, with its deep artistic and philosophical values, is considered to have the potential to be creatively conveyed through the medium of 2D games. This research applies the Waterfall model development method to ensure a structured approach in the creation process. The Metabharata game is geared towards bringing together digital technology, structured software development methods, and the rich cultural arts of Javanese wayang. The testing of this game involved content validity analysis, construct validity through a multi-expert approach, and usability testing with the USE Questionnaire. The validity results showed a very valid level of validity, and usability testing showed high satisfaction with a usability percentage of 94%. With these results, it can be concluded that ‘Metabharata’ is worth maintaining and developing further as a contribution to the development of local culture-based games.

Copyrights © 2024






Journal Info

Abbrev

vubeta

Publisher

Subject

Computer Science & IT Engineering Mechanical Engineering Transportation

Description

Vokasi Unesa Bulletin Of Engineering, Technology and Applied Science is a peer-reviewed, Quarterly International Journal, that publishes high-quality theoretical and experimental papers of permanent interest, that have not previously been published in a journal, in the field of engineering, ...