International Journal of Sustainable English Language, Education, and Science
Vol. 1 No. 2 (2024)

21ST CENTURY PPKN LEARNING INNOVATION: ANDROID-BASED TREASURE HUNT MEDIA TO IMPROVE STUDENT LITERACY AND ACTIVE PARTICIPATION

Supriadi, Supriadi (Unknown)
Dhayinta, Shellya Tanaya (Unknown)
Gunadi, Lie, Epifani R. (Unknown)
Nasir, Mohammad (Unknown)
Gigih Dwi Ananto (Unknown)



Article Info

Publish Date
13 Dec 2024

Abstract

Learning Pancasila and Citizenship Education ( PPKn ) in schools often faces challenges, especially in attracting students' attention. Students often feel that PPKn learning is boring because of the excessive focus on memorizing facts, names of figures, and historical events. To overcome this problem, interesting and interactive learning innovations are important. This article proposes the use of game-based learning media Treasure Hunt developed through an Android application, as a solution to increase student engagement and interest in PPKn lessons . This method combines technology, group competition, and fact-based learning to create a more active and enjoyable learning atmosphere. This learning model, which integrates the Teams Games Tournament (TGT) method, allows students to collaborate in groups while completing challenges based on PPKn material . By using an Android-based application, learning can be more focused on understanding concepts and developing critical thinking skills. The expected results are increased motivation and student learning outcomes through more innovative and enjoyable learning, in accordance with the demands of the 2013 Curriculum which emphasizes active student participation in the learning process.

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Journal Info

Abbrev

IJSELES

Publisher

Subject

Humanities Biochemistry, Genetics & Molecular Biology Decision Sciences, Operations Research & Management Languange, Linguistic, Communication & Media Social Sciences

Description

The focus and scope of the journal covers topics such as innovation in teaching methods, sustainable curriculum development, application of technology in education, teaching English as a foreign or second language, applied linguistics, literature, and English language teaching, with emphasis on ...