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21ST CENTURY PPKN LEARNING INNOVATION: ANDROID-BASED TREASURE HUNT MEDIA TO IMPROVE STUDENT LITERACY AND ACTIVE PARTICIPATION Supriadi, Supriadi; Dhayinta, Shellya Tanaya; Gunadi, Lie, Epifani R.; Nasir, Mohammad; Gigih Dwi Ananto
International Journal of Sustainable English Language, Education, and Science Vol. 1 No. 2 (2024)
Publisher : Universitas Kristen Cipta Wacana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.71131/ae89wc36

Abstract

Learning Pancasila and Citizenship Education ( PPKn ) in schools often faces challenges, especially in attracting students' attention. Students often feel that PPKn learning is boring because of the excessive focus on memorizing facts, names of figures, and historical events. To overcome this problem, interesting and interactive learning innovations are important. This article proposes the use of game-based learning media Treasure Hunt developed through an Android application, as a solution to increase student engagement and interest in PPKn lessons . This method combines technology, group competition, and fact-based learning to create a more active and enjoyable learning atmosphere. This learning model, which integrates the Teams Games Tournament (TGT) method, allows students to collaborate in groups while completing challenges based on PPKn material . By using an Android-based application, learning can be more focused on understanding concepts and developing critical thinking skills. The expected results are increased motivation and student learning outcomes through more innovative and enjoyable learning, in accordance with the demands of the 2013 Curriculum which emphasizes active student participation in the learning process.
Internalization of Citizenship Values ​​through Inquiry Learning Model: Qualitative Study on High School Students Gunadi, Lie, Epifani R.; Supriadi, Supriadi; Nasir, Mohammad; Dhayinta, Shellya Tanaya
International Journal of Sustainable English Language, Education, and Science Vol. 2 No. 1 (2025)
Publisher : Universitas Kristen Cipta Wacana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.71131/7myvss80

Abstract

This study aims to explore the effectiveness of the inquiry learning model in internalizing citizenship values in senior high school (SMA) students. The approach used is qualitative, with a literature study method that utilizes reputable scientific sources, including national and international journals. The results of the study indicate that the application of the inquiry learning model can increase students' active involvement in the learning process, strengthen critical thinking skills, and encourage a more contextual understanding of citizenship values such as responsibility, tolerance, participation, and social justice. Inquiry learning creates space for students to build understanding through exploratory, collaborative, and reflective processes, thus having an impact on the formation of strong citizenship character and attitudes. In addition, this study identified that the process of internalizing values is not only determined by learning strategies but is also influenced by external factors such as the social environment, culture, education, and media. Thus, inquiry learning is considered relevant to be integrated more widely into education policies in order to strengthen citizenship awareness and form a young generation that is active and responsible in community and national life.
Development of Multimedia Teaching Materials for PPKn Learning through a Design-Based Research Approach Gunadi, Lie, Epifani R.; Supriadi, Supriadi; Rahmawati, Alfi Mufida; Dhayinta, Shellya Tanaya
International Journal of Sustainable English Language, Education, and Science Vol. 2 No. 2 (2025)
Publisher : Universitas Kristen Cipta Wacana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.71131/g31e0y67

Abstract

The development of educational technology has driven the need for multimedia teaching materials that are more interactive, adaptive, and relevant to the characteristics of 21st-century students, especially in the subject of Pancasila and Citizenship Education ( PPKn ). In the field, teaching materials are still found to be static and have not been fully able to increase student learning engagement and critical thinking skills. This study aims to develop multimedia teaching materials for PPKn learning through a Design-Based Research (DBR) approach that focuses on the development, validation, and refinement of products iteratively based on user feedback. The research was conducted in four DBR stages needs analysis, design, development, and evaluation involving PPKn teachers , media experts, material experts, and high school students. The results of the study show that the developed multimedia teaching materials meet the feasibility indicators with very valid and very practical categories based on expert validation and limited field trials. In addition , the use of this teaching material has been proven to significantly increase learning motivation, student interaction, and understanding of citizenship concepts. The implications of the research emphasize the importance of integrating interactive technology in PPKn learning and the need for teacher training to optimize its implementation