Public interest in online games can be seen from the development of online game companies which continue to grow in Indonesia. Position and duration of playing online games is usually >4 hours which causes online game players to often experience neck pain. Objective to determine the relationship between position and duration of playing online games with complaints of neck pain in RW 04 Cimanggu Bharata. Method this type of research is descriptive correlation with a cross sectional approach. The sample in this research was 100 respondents. Results from the research results above, there is no correlation between the duration of playing games and the position of playing games with the occurrence of Neck Pain, so it can be concluded that there is no correlation between the duration of playing games and the position of playing games and the occurrence of Neck Pain with the results of the P-Value position on the level of pain, namely P-Value 0.600 > P-Value 0.05. Furthermore, there are results from the P-Value of duration on pain level, namely P-Value 0.762 > P-Value 0.05. Conclusion there is no relationship between the duration of playing games and the position of playing games with the occurrence of Neck Pain in RW 04 Cimanggu Bharatapura.
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