Jurnal Ilmiah Nusantara
Vol. 2 No. 1 (2025): Jurnal Ilmiah Nusantara

PENGGUNAAN PERMAINAN BLOOKET DALAM MENINGKATKAN KEAKTIFAN SISWA

Detty Andani (Unknown)
Jasiah (Unknown)



Article Info

Publish Date
08 Dec 2024

Abstract

Learning is a teaching and learning interaction that occurs as a result of the mutual influence of teachers and students. In the learning process, the phenomenon of students being less active in studying Islamic Religious Education (PAI) subjects was found. This research aims to show the use of the Blooket game in increasing student activity. The method applied is a qualitative method with observation data collection techniques and the use of the Blooket platform. The results of this research show that the interactive, competitive and fun Blooket platform is considered to encourage students to participate more and take an active role in the learning process.

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Journal Info

Abbrev

jinu

Publisher

Subject

Computer Science & IT Decision Sciences, Operations Research & Management Economics, Econometrics & Finance Languange, Linguistic, Communication & Media Social Sciences

Description

JURNAL ILMIAH NUSANTARA (JINU), adalah jurnal yang ditujukan untuk publikasi artikel ilmiah yang diterbitkan oleh Kampus Akademik Publising .Jurnal Ilmiah Nusantara ( JINU) merupakan platform publikasi jurnal Karya suatu hasil penelitian orisinil atau tinjauan Pustaka yang ditulis oleh dosen atau ...