Gameology and Multimedia Expert
Vol 2, No 1 (2025): Gameology and Multimedia Expert - January 2025

Design and Development of a 2D Game with Unity: Guess and Match Profession Pictures Quiz in English “Guess Me, Bunny!”

Elistatia, Usi (Unknown)
Permatasari, Sisca (Unknown)



Article Info

Publish Date
01 Jan 2025

Abstract

Learning English is a form of self-development that can help enhance critical thinking skills and broaden cultural insights. A vast amount of information, including scientific research, books, articles, and online resources, is available in English. Mastering this language provides access to a broader spectrum of knowledge. However, learning English is often considered very challenging for some individuals due to differences in language structure, pronunciation, intonation, and cultural aspects. Developing an educational English language game serves as a tool to spark interest in learning the language based on these challenges. This study aims to increase enthusiasm for learning English, improve retention and understanding, and promote engaging contextual learning strategies. A qualitative research method is used in this study. The ADDIE approach is applied in the design process. The outcome of this research is an online educational game application for learning English, titled “Guess Me, Bunny!”. This program serves as a teaching tool, fostering curiosity and facilitating children's English language development.

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Journal Info

Abbrev

game

Publisher

Subject

Computer Science & IT

Description

Gameology and Multimedia Expert is a scientific journal published by the Department of Informatics, Faculty of Engineering Universitas Malikussaleh, Aceh. This journal contains scientific papers from Academics, Researchers, Practitioners, and Students about research on Game Development and ...