International Journal of Informatics and Communication Technology (IJ-ICT)
Vol 13, No 3: December 2024

Implementing gamification in campus canteen using MDA framework: an overview

Wibowo, Florentia Novena (Unknown)
Wang, Gunawan (Unknown)



Article Info

Publish Date
01 Dec 2024

Abstract

This study describes the creation of a mobile-based gamification design for an online canteen system. Long lunch queues make students feel uncomfortable ordering food in the canteen, although student comfort is very important. The increasing number of students causes long queues, resulting in significantly shorter lunch hours and causing discomfort for students. To address this issue, the campus might develop an online canteen using gamification. Gamification is a method that applies gaming knowledge to create experiences that encourage and engage people in non-game environment. Compared to traditional canteen systems, an online canteen that uses gamification can provide students with new experiences by offering attractive rewards, increasing motivation to order food and beverages online, and minimizing the perception of long lineups. Although this proposed design has not yet been tested, researchers believe it has practical applications.

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Journal Info

Abbrev

IJICT

Publisher

Subject

Computer Science & IT

Description

International Journal of Informatics and Communication Technology (IJ-ICT) is a common platform for publishing quality research paper as well as other intellectual outputs. This Journal is published by Institute of Advanced Engineering and Science (IAES) whose aims is to promote the dissemination of ...