Wibowo, Florentia Novena
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Implementing gamification in campus canteen using MDA framework: an overview Wibowo, Florentia Novena; Wang, Gunawan
International Journal of Informatics and Communication Technology (IJ-ICT) Vol 13, No 3: December 2024
Publisher : Institute of Advanced Engineering and Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11591/ijict.v13i3.pp422-427

Abstract

This study describes the creation of a mobile-based gamification design for an online canteen system. Long lunch queues make students feel uncomfortable ordering food in the canteen, although student comfort is very important. The increasing number of students causes long queues, resulting in significantly shorter lunch hours and causing discomfort for students. To address this issue, the campus might develop an online canteen using gamification. Gamification is a method that applies gaming knowledge to create experiences that encourage and engage people in non-game environment. Compared to traditional canteen systems, an online canteen that uses gamification can provide students with new experiences by offering attractive rewards, increasing motivation to order food and beverages online, and minimizing the perception of long lineups. Although this proposed design has not yet been tested, researchers believe it has practical applications.